Welcome to our very first episode! ????️
We sat down with some of your favorite creators to talk about everything, 2025 recap, progression, heroes, social features, competitive play.
This episode features James (Lead Game Designer), Tom (Live Ops Manager), and Emilia (Community Manager), alongside creators SirTag, Morten, Shane and Alpe.
When you're done, let us know what you think in the comments and drop your questions for the next episode! ????
00:00 Intro
01:59 2025 Reflections
03:34 When we look back and reflect on last year what were some things that worked well what didn't and what were the primary learnings?
04:58 Heroes
05:10 What is the overall assessment of heroes now, are they performing as expected or are there further changes you wish to see?
06:29 Do you feel like we didn't ask for this was the heart of the reaction to heroes or was there more to it?
09:04 If we launched the heroes with the system we have now would the reception have been better?
13:19 What was the main reason you started with two slots for heroes?
14:49 How fast would be too fast if everybody had access to everything heroes straight away?
17:55 Do you think switching the hero/champion slot order is viable? Is that in the roadmap?
18:54 Level 16
19:43 Has the reaction to level 16 changed the team's perspective or approach to how new levels are considered?
28:06 Feedback and learning
28:18 What can we look forward to in the near future?
31:13 Is there anything else throughout the tail end of 2026 that we can get excited about?
32:03 What was your initial reaction to the seasonal arenas and the Trophy Road?
33:32 Regarding the seasonal arenas why did you try with more casual players instead of experienced ones?
41:12 What has changed in the team to better value and react to community morale?
42:54 If you see a problem is it going to be easier for you guys to pivot in the future and address it or do you have to stick to your timeline?
48:27 The social element of Clash Royale has really fallen to the wayside — is bringing that back going to be a priority going forward?
57:42 What’s your favorite game mode?
57:46 What’s your favorite game outside Clash Royale?
57:53 What’s one thing you’d want to add to Clash Royale?
58:11 If you could go back to any point in Clash Royale's history and change something what would it be?
58:50 Customization
59:05 Do you make game modes?
59:12 What are some things you’ve worked on?
59:59 Do you think cosmetics could be the main monetization of the game or does progression have to be the core?
01:00:49 What are your thoughts on the troop skins?
01:01:27 Do we see skins as something that could detract from the competitive or higher tier gameplay experience?
01:04:50 What kind of skins are you expecting? What would be your favorite?
01:06:43 If you had a dream cosmetic maybe skins maybe not what would it look like?
01:10:59 If something like arena customization were to happen would you see that happening in certain modes or certain parts of the game?
01:13:03 How hard is it to draw the skins or create the skins?
01:15:24 Is the team open to exploring more customization and skins? Is testing the waters with that a possibility?
01:18:53 Challenge visibility
01:19:02 What's going on with that tab under construction?
01:19:47 Why were we trying to solve something by taking away that tab and what is our thinking moving forward?
01:26:32 How do you feel about the game mode switcher in the way that it was?
01:33:33 There seems to be more thought behind the events than before? Is that the direction you are going in?
01:35:43 Clan Wars
01:44:35 What comes first — the fifth tab or a clan rework?
01:46:04 What’s your favorite card?
01:46:17 Best thing you’ve added to Clash Royale?
01:46:39 Worst thing you've added to Clash Royale?
01:47:04 What do you enjoy about working on Clash Royale?
01:48:14 Who’s your favorite content creator?
01:49:03 Tournaments and IRL Events
01:54:08 Do you ever see a world where there are more in-person events beyond the World Finals?
01:57:54 What's changing right now? Why are you boosting these initiatives and what are the expectations for the future?
X ► https://twitter.com/ClashRoyale/
Instagram ► https://www.instagram.com/clashroyale
TikTok ► https://www.tiktok.com/@clashroyale
Facebook ► https://www.facebook.com/ClashRoyale/
See you in the Arena!
#ClashRoyale
We sat down with some of your favorite creators to talk about everything, 2025 recap, progression, heroes, social features, competitive play.
This episode features James (Lead Game Designer), Tom (Live Ops Manager), and Emilia (Community Manager), alongside creators SirTag, Morten, Shane and Alpe.
When you're done, let us know what you think in the comments and drop your questions for the next episode! ????
00:00 Intro
01:59 2025 Reflections
03:34 When we look back and reflect on last year what were some things that worked well what didn't and what were the primary learnings?
04:58 Heroes
05:10 What is the overall assessment of heroes now, are they performing as expected or are there further changes you wish to see?
06:29 Do you feel like we didn't ask for this was the heart of the reaction to heroes or was there more to it?
09:04 If we launched the heroes with the system we have now would the reception have been better?
13:19 What was the main reason you started with two slots for heroes?
14:49 How fast would be too fast if everybody had access to everything heroes straight away?
17:55 Do you think switching the hero/champion slot order is viable? Is that in the roadmap?
18:54 Level 16
19:43 Has the reaction to level 16 changed the team's perspective or approach to how new levels are considered?
28:06 Feedback and learning
28:18 What can we look forward to in the near future?
31:13 Is there anything else throughout the tail end of 2026 that we can get excited about?
32:03 What was your initial reaction to the seasonal arenas and the Trophy Road?
33:32 Regarding the seasonal arenas why did you try with more casual players instead of experienced ones?
41:12 What has changed in the team to better value and react to community morale?
42:54 If you see a problem is it going to be easier for you guys to pivot in the future and address it or do you have to stick to your timeline?
48:27 The social element of Clash Royale has really fallen to the wayside — is bringing that back going to be a priority going forward?
57:42 What’s your favorite game mode?
57:46 What’s your favorite game outside Clash Royale?
57:53 What’s one thing you’d want to add to Clash Royale?
58:11 If you could go back to any point in Clash Royale's history and change something what would it be?
58:50 Customization
59:05 Do you make game modes?
59:12 What are some things you’ve worked on?
59:59 Do you think cosmetics could be the main monetization of the game or does progression have to be the core?
01:00:49 What are your thoughts on the troop skins?
01:01:27 Do we see skins as something that could detract from the competitive or higher tier gameplay experience?
01:04:50 What kind of skins are you expecting? What would be your favorite?
01:06:43 If you had a dream cosmetic maybe skins maybe not what would it look like?
01:10:59 If something like arena customization were to happen would you see that happening in certain modes or certain parts of the game?
01:13:03 How hard is it to draw the skins or create the skins?
01:15:24 Is the team open to exploring more customization and skins? Is testing the waters with that a possibility?
01:18:53 Challenge visibility
01:19:02 What's going on with that tab under construction?
01:19:47 Why were we trying to solve something by taking away that tab and what is our thinking moving forward?
01:26:32 How do you feel about the game mode switcher in the way that it was?
01:33:33 There seems to be more thought behind the events than before? Is that the direction you are going in?
01:35:43 Clan Wars
01:44:35 What comes first — the fifth tab or a clan rework?
01:46:04 What’s your favorite card?
01:46:17 Best thing you’ve added to Clash Royale?
01:46:39 Worst thing you've added to Clash Royale?
01:47:04 What do you enjoy about working on Clash Royale?
01:48:14 Who’s your favorite content creator?
01:49:03 Tournaments and IRL Events
01:54:08 Do you ever see a world where there are more in-person events beyond the World Finals?
01:57:54 What's changing right now? Why are you boosting these initiatives and what are the expectations for the future?
X ► https://twitter.com/ClashRoyale/
Instagram ► https://www.instagram.com/clashroyale
TikTok ► https://www.tiktok.com/@clashroyale
Facebook ► https://www.facebook.com/ClashRoyale/
See you in the Arena!
#ClashRoyale
- Categoría
- Juego
- Palabras Clave
- Clash Royale, Clash Royale Game, Supercell
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